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App Store Screenshots: Sizes and Best Practices (2026)

Every App Store screenshot size Apple accepts as of October 2026, which ones are required, how scaling works, the specs for app previews, icons and Google Play graphics, and a worked storyboard for the first three screenshots that decide most installs.

Searvia · 10/24/2026 · 12 min read

In short: As of October 2026, the App Store requires at least one iPhone screenshot for the Dynamic Island medium display (1179 × 2556 or 1206 × 2622 pixels in portrait) and, if your app runs on iPad, one 13-inch iPad screenshot (2064 × 2752 or 2048 × 2732). Upload 1 to 10 JPEG or PNG files per size, with no transparency, and App Store Connect scales them down for smaller devices. Then put your effort into the first three: they can appear in search results, so each should show the app in use and state one clear benefit.

Screenshot sizes change almost every year as new iPhones ship, and a wrong size is one of the few things that stops an upload outright. This guide lists the sizes Apple and Google accept as of October 2026, with every number checked against their documentation, then explains how to design screenshots that convert.

Why screenshots matter more than any other asset

Apple says your app's rating and "up to three screenshots or app previews may display in search results depending on the platform and image orientation." Its product page guide adds that "the first one to three images will appear in search results when no app preview is available." So for most people your screenshots are visible before they ever open your product page. How many show depends on orientation: a row has room for several portrait images or a single landscape one.

Screenshots do not add keywords. Apple's search page names the title, subtitle, keywords and primary category as the text it matches. What screenshots change is conversion: the share of people who see your app in results and install it. Because Apple lists downloads among the user behavior signals behind search results, better conversion can feed back into rankings over time.

Required App Store sizes

From Apple's screenshot specifications, the rules for every device:

RequirementDisplayPortrait (px)Landscape (px)
Required for all iPhone appsiPhone with Dynamic Island, medium display1179 × 2556 or 1206 × 26222556 × 1179 or 2622 × 1206
Required if the app runs on iPadiPad 13-inch2064 × 2752 or 2048 × 27322752 × 2064 or 2732 × 2048

Scaling. Apple says that if your interface "is consistent across multiple device sizes and localizations, you only need to provide screenshots for the highest required resolution. App Store Connect automatically scales them down for smaller device sizes." One well-made set at the required size is enough for most apps. Upload device-specific sets only when your layout really differs, for example a split view on large iPhones.

iPad by accident. If your Xcode target includes iPad and you have no iPad screenshots, App Store Connect will ask for them. Either design an iPad set or remove iPad from the target. If this is your first release, our submission checklist covers the rest of the version page.

All iPhone sizes Apple accepts

You only need the required size, but App Store Connect accepts screenshots for every display class. If you upload one, it is used for those devices instead of a scaled version.

DisplayExample devicesPortrait (px)
Dynamic Island, largeiPhone Air, 16 Pro Max, 17 Pro Max, 18 Pro Max1260 × 2736, 1290 × 2796 or 1320 × 2868
Face ID, largeiPhone 14 Plus, 13 Pro Max, 11 Pro Max1284 × 2778 or 1242 × 2688
Dynamic Island, medium (required)iPhone 14 Pro, 15, 16, 17, 18 Pro1179 × 2556 or 1206 × 2622
Face ID, mediumiPhone 16e, 17e, 14, 13, 12, X1170 × 2532, 1125 × 2436 or 1080 × 2340
Home button, largeiPhone 8 Plus, 7 Plus1242 × 2208
Home button, mediumiPhone SE (2nd and 3rd gen), 8750 × 1334

Landscape sizes are the same numbers swapped. Apple's page also lists sizes for older 4-inch and 3.5-inch iPhones.

Coming next: iPhone Duo. Apple's page now lists screenshot sizes for iPhone Duo: 1398 × 2034 pixels for the outer display and 2007 × 2853 for the inner display (portrait). Apple states that "starting in April 2027, screenshots will be required for any app using the iOS 27.1 SDK or later," and that submitting them adds a badge to your product page showing the app is optimized for iPhone Duo. If you plan to build with that SDK next spring, add the two sizes to your design template now.

iPad and other platforms

PlatformAccepted sizes (px)Required?
iPad 13-inch2064 × 2752 or 2048 × 2732 (portrait)Yes, if the app runs on iPad
iPad 11-inch1488 × 2266, 1668 × 2420, 1668 × 2388 or 1640 × 2360No, scaled from 13-inch
Mac1280 × 800, 1440 × 900, 2560 × 1600 or 2880 × 1800 (16:10)Yes, for Mac apps
Apple TV1920 × 1080 or 3840 × 2160Yes, for Apple TV apps
Apple Vision Pro3840 × 2160Yes, for visionOS apps
Apple WatchFrom 312 × 390 (Series 1–3) to 422 × 514 (Ultra 3 and 4)Yes, for watch apps; use one size across localizations

App preview specs

App previews are optional videos shown before your screenshots. From Apple's app preview specifications:

SpecValue
NumberUp to 3 per device size and language
Length15 to 30 seconds
File sizeUp to 500 MB
FormatsH.264 (.mov, .m4v, .mp4) or ProRes 422 HQ (.mov)
Frame rateUp to 30 fps
iPhone resolution (Face ID and Dynamic Island devices)886 × 1920 portrait, 1920 × 886 landscape
iPad resolution (13-inch, 11-inch)1200 × 1600 portrait, 1600 × 1200 landscape
Poster frameYou choose it; the default is the frame at 5 seconds
ProcessingUp to 24 hours after upload

Note that preview resolutions are not device resolutions: App Store Connect accepts 886 × 1920 for all modern iPhones. Apple says previews "autoplay with muted audio," so the first seconds must work without sound, and guideline 2.3.4 says previews "may only use video screen captures of the app itself," with narration and overlays allowed to explain what is shown.

App icon specs

Apple's Human Interface Guidelines list a 1024 × 1024 pixel layout size for iOS, iPadOS and macOS icons. The system applies the rounded-corner mask, so you provide a square, unmasked design, and it scales the icon down for places like Settings and notifications.

Since 2025, icons on these platforms can be layered: you build them in Icon Composer, which ships with Xcode, and the system adds Liquid Glass effects such as highlights and refraction. People can choose default, dark, clear or tinted Home Screen icons; you can design each variant, and the system generates any you do not provide. Apple's advice for ASO purposes is short: keep the design simple, avoid non-essential text, prefer illustrations to photos and keep the core features the same across appearances. Your icon is in every search result row, so test it like a screenshot.

Google Play graphics

Google's preview assets page sets different rules:

AssetSpec
App icon512 × 512 px, 32-bit PNG with alpha, up to 1,024 KB
Feature graphic1024 × 500 px, JPEG or 24-bit PNG, no alpha
Phone screenshotsJPEG or 24-bit PNG; 320 to 3,840 px per side; long side at most twice the short side; at least 2 across device types, up to 8 per device type
For promotion eligibility (apps)At least 4 screenshots, at least 1080 × 1920 portrait or 1920 × 1080 landscape
For promotion eligibility (games)At least 3 screenshots in 16:9 or 9:16 at the same minimums
Tablets and ChromebooksAt least 4; 1,080 to 7,680 px; 16:9 or 9:16
Preview videoA public or unlisted YouTube URL, ads off, embeddable; only the first 30 seconds autoplay, muted

Google's text rules are stricter than Apple's. Its best practices ask you to keep taglines under 20% of the image, not to use ranking, award, price or promotional words such as "Best" or "Free," not to add calls to action like "Download now," and not to show people interacting with devices or device imagery. It also asks you to prioritize real UI in the first three screenshots and to add alt text of up to 140 characters.

How to design screenshots that convert

These are practical rules, drawn from Apple's and Google's guidance and from what we see tracking store pages. None of them is a ranking rule.

1. Lead with the answer to the search. Someone who typed "habit tracker" wants to see habits being tracked. Your first screenshot should show the core screen, with a caption that echoes the job: "Track every habit in one tap." Save onboarding, settings and secondary features for later positions.

2. One benefit per screenshot. Apple suggests focusing each subsequent screenshot "on a main benefit or feature." A screenshot that tries to show four features communicates none of them at thumbnail size.

3. Short captions, large type. In search results your screenshots appear at a fraction of their size. Aim for two to six words per caption and test legibility by viewing the full set at 25% zoom.

4. Show real UI. Guideline 2.3.3 says screenshots "should show the app in use, and not merely the title art, login page, or splash screen." Overlays and text are allowed. Mockups of features you have not shipped are a fast route to rejection and bad reviews.

5. Keep it 4+ and on-platform. Guideline 2.3.8 requires screenshots to fit a 4+ age rating even if the app is rated higher, and 2.3.10 bans names, icons or imagery of other mobile platforms. Guideline 2.3.7 also says screenshots should not include prices.

6. Include Dark Mode if you support it. Apple suggests including at least one screenshot showing the Dark Mode experience.

7. Localize the captions, not just the UI. Write captions in each language with the words people search there. A direct translation of "Build better habits" may not match what people type in Germany or Japan. Our App Store localization guide lists the languages each storefront uses.

8. Decide orientation on purpose. Apple shows one to three images in a search result depending on orientation, so a portrait set gives you more images in the row, while a single landscape image fills it. Landscape suits games and video apps whose core experience is landscape.

Worked example: Streakly's first three

Streakly is the hypothetical habit tracker we use across this blog. Its keyword research says most searches are for "habit tracker," followed by "daily routine" and "habit reminder." Its old set opened with a branded splash image and a welcome screen. The new storyboard:

PositionScreen shownCaptionWhy
1Today view with five habits, two checkedTrack every habit in one tapMatches the main search; shows the core screen
2Streak calendar with a 30-day streakSee your streak growThe emotional payoff, unique to the app
3Reminder setup sheetReminders that fit your dayMatches "habit reminder" searches
4Weekly statisticsKnow what's workingSecondary feature
5Home Screen widgetCheck in from your Home ScreenSecondary feature
6Dark Mode Today viewEasy on the eyes at nightApple's Dark Mode suggestion

Production plan: design once at 1206 × 2622 pixels, export PNG without transparency, upload to the Dynamic Island medium slot and let App Store Connect scale the rest. Streakly runs on iPhone only, so its Xcode target excludes iPad. For Google Play, re-export the same designs at 1080 × 1920, remove device frames and check that captions stay under 20% of each image.

Screenshots for custom product pages and events

Your default screenshot set has to serve everyone. Two App Store features let you show a different set to a specific group, and they change how you plan production.

Custom product pages. Each custom product page can have its own screenshots, previews and promotional text, and since 2025 you can assign keywords from your keyword field so the page can appear in search results for those keywords instead of your default page. For Streakly, a "water reminder" page would open with the hydration reminder screen, not the general habit list. Apple's App Store Connect help notes that when you start a page from an existing one, it copies the primary localization only, so plan to upload assets for every other language yourself. Assets can also come from the Asset Library in App Store Connect.

In-App Events. Event cards use their own artwork, not your screenshots. In search results, Apple shows the event card to people who have downloaded your app before, while people who never downloaded it still see your screenshots or previews. Your screenshots therefore remain the main creative for new users even while an event runs.

The production consequence: build your screenshots from a template where the caption, background and screen are separate layers. Swapping one screen and one caption for a custom page should take minutes, not a redesign.

Why screenshots get rejected or fail upload

ProblemWhat happensFix
Wrong pixel sizeApp Store Connect refuses the uploadExport at an accepted size for that display class
PNG with alpha channelUpload refusedFlatten the image and export without transparency
iPad target with no iPad screenshotsThe version can't be submittedAdd a 13-inch set or remove iPad support
Only splash or title artRejection under guideline 2.3.3Show the app in use
Prices in imagesConflicts with guideline 2.3.7Move offers to promotional text or an In-App Event
Other platforms' devices or namesRejection under guideline 2.3.10Remove them
Violent or mature imagery in a 17+ or 18+ gameRejection under guideline 2.3.8Choose images that fit a 4+ rating
Features not in the buildRejection as inaccurate metadataShow only what ships in this version

Test before you redesign everything

Opinions about screenshots are cheap; tests are free.

Change one thing per test: the first screenshot, or the caption style, not the whole set. When a test ends, write down what you learned so the next redesign starts from evidence.

Reading the result without a test

Not every app has the traffic for a clean A/B test: Apple's duration estimate can easily pass 90 days for a small app. In that case, compare before and after. In App Store Connect, open App Analytics, filter to the App Store search source and note the conversion rate (downloads and pre-orders divided by unique device impressions) for the 14 days before the new screenshots go live. Then read the same number for days 7 to 20 after. Keep everything else still during that window: no keyword changes, no new ads, no price change. A hypothetical example: if Streakly's search conversion moves from 3.6% to 4.1% with similar impressions, that is roughly 14% more installs from the same traffic. A move of a tenth of a point on a few thousand impressions is noise, not a result.

Upload checklist

How Searvia helps

Searvia's Screenshots tab reads your and your competitors' current screenshots and gives you a brief for the first three, then rewrites your captions with the words people search in each language; the screenshots guide shows how. On the App Store Release tab, screenshots are checked against Apple's exact pixel sizes before they upload, and on Google Play the release guide covers graphics uploads with the same checks. Every visual change you or a competitor makes shows on the store changes tab, so you can see whether it moved your ranks.

Frequently Asked Questions

What size should App Store screenshots be in 2026?
As of October 2026, the one required iPhone size is the Dynamic Island medium display: 1179 × 2556 or 1206 × 2622 pixels in portrait, or the landscape equivalents. If your app runs on iPad, you also need a 13-inch iPad screenshot at 2064 × 2752 or 2048 × 2732 pixels. App Store Connect scales these down for smaller devices when your interface is the same across sizes.
How many screenshots can I upload to the App Store?
You can upload 1 to 10 screenshots per device size and localization, in JPEG or PNG without an alpha channel or transparency. You can also add up to three app previews per device size and language. Depending on orientation, the first one to three images can appear in search results when there is no app preview, so they matter most.
Can App Store screenshots include text and device frames?
Yes. Apple's guideline 2.3.3 allows text and image overlays as long as the screenshots show the app in use, not only title art, a login page or a splash screen. Apple's guidelines don't ban device frames. Google Play is stricter: its best practices say not to show people interacting with devices or device imagery, and to keep taglines under 20% of the image.
What size is the App Store app icon?
Apple's Human Interface Guidelines list a 1024 × 1024 pixel layout size for iOS, iPadOS and macOS icons. The system masks the square into a rounded rectangle and generates smaller sizes. Since 2025 icons can be layered and built in Icon Composer, with default, dark, clear and tinted appearances. Google Play needs a separate 512 × 512 pixel 32-bit PNG.
Do App Store screenshot captions help search ranking?
Apple does not list screenshots as a text relevance field. Its search page names the title, subtitle, keywords and primary category. Captions still matter for conversion: a first caption that repeats the words someone searched tells them they found the right app. Treat captions as copy for people, written in each language you support.

Sources

  1. Screenshot specifications – App Store Connect Help
  2. App preview specifications – App Store Connect Help
  3. Creating your product page – Apple Developer
  4. App Store search – Apple Developer
  5. App icons – Human Interface Guidelines
  6. App Review Guidelines – Apple Developer
  7. Product page optimization – Apple Developer
  8. Configure multiple product page versions – App Store Connect Help
  9. Add preview assets to showcase your app – Play Console Help
  10. Run A/B tests on your store listing – Play Console Help

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