Blog · App Store Optimization

How Much Do Apps Make? Revenue by App Store Chart Rank (2026)

A rank-by-rank table of what App Store apps earn in the US and nine other countries, what you keep after Apple's and Google's fees, the formulas for ads and subscriptions, and why most apps earn far less than the charts suggest.

Searvia · 10/24/2026 · 11 min read

In short: A handful of apps make millions a month, and most make close to nothing. By Searvia's estimates, the number one app on the US top grossing chart takes in about $114 million a month in gross consumer spending, #10 about $32 million, #100 about $5 million and #200 about $2.8 million, with smaller countries scaled down sharply. Out of that gross, Apple keeps 15% to 30% and taxes come off before you are paid. Below the charts, a subscription app's typical monthly revenue one year after launch is under $100.

The question "how much do apps make" has two honest answers. At the top of the charts, the numbers are enormous. For the typical app, they are small. This guide gives you both: a rank-by-rank revenue table you can use to size any market, the math to turn gross revenue into what you actually keep, the formulas for subscriptions and ads, and a method to estimate a competitor's revenue yourself.

App revenue by top grossing rank

Apple publishes top grossing charts for each country and category, but not the revenue behind them. To translate a rank into money, Searvia uses a curve: chart position in, estimated daily gross revenue out. The full method, inputs and limits are on our method page. In short:

These are Searvia estimates as of October 2026, not reported figures. The model is not yet calibrated against real sales, so read every number with its range: half to double in the top 50, a third to three times beyond.

United States: overall top grossing (iPhone)

RankEstimated gross per dayEstimated gross per monthPlausible monthly range
#1$3.8M$114M$57M–$228M
#5$1.57M$47M$23M–$94M
#10$1.07M$32M$16M–$64M
#20$732K$22M$11M–$44M
#50$321K$9.6M$4.8M–$19M
#100$172K$5.2M$1.7M–$15.6M
#200$92K$2.8M$0.9M–$8.4M

Same rank, other countries (monthly gross)

CountryScale vs US#1#10#50#100
United States1.00$114M$32M$9.6M$5.2M
Japan0.26$29.6M$8.4M$2.5M$1.3M
United Kingdom0.09$10.3M$2.9M$0.87M$0.46M
Germany0.07$8.0M$2.2M$0.67M$0.36M
Canada0.06$6.8M$1.9M$0.58M$0.31M
Australia0.05$5.7M$1.6M$0.48M$0.26M
France0.045$5.1M$1.4M$0.43M$0.23M
Brazil0.015$1.7M$0.48M$0.14M$0.08M
Spain0.013$1.5M$0.42M$0.13M$0.07M
Turkey0.008$0.91M$0.26M$0.08M$0.04M

How to read the tables

The downloads side works the same way on the top free chart. Our starting assumption, from older third-party benchmarks and therefore weaker than the revenue side, is about 150,000 downloads a day at US #1 free, 42,000 at #10, 12,700 at #50 and 6,800 at #100.

A sanity check against the whole market

Do these numbers add up? According to Appfigures data reported by TechCrunch, consumers spent an estimated $155.8 billion on apps and games worldwide in 2025, up 21.6%, and about $55.5 billion in the US across both stores, roughly $152 million a day. Searvia's curve puts the US top 1,000 grossing positions at about $90 million a day for the App Store alone, which is in line with that once you account for Google Play and the long tail.

Apple's own figure is much larger and measures something else. Apple says the App Store ecosystem facilitated over $1.4 trillion in developer billings and sales in 2025, but digital goods and services, the part that resembles "app revenue", totaled $149 billion. The rest is commerce that apps facilitate, and Apple says more than 90% of the total involved no commission. Do not quote the trillion figure as app revenue.

Gross is not what you keep

Every revenue number above is gross: what users pay, before the store's commission, taxes and refunds. What lands in your bank account is proceeds.

Apple's commission

Google Play's service fee

Google is midway through a change. According to the Play Console Help page on service fees, as of October 2026:

Worked example: from gross to proceeds

Take a hypothetical habit tracker, Streakly, which grosses $40,000 in a month, mostly subscriptions, from a mix of countries where prices include VAT.

The same $40,000 "revenue" is a $24,000 to $30,000 business before costs. When you read a revenue estimate for any app, including on Searvia, remember it is the top line.

Why most apps make little

The chart tables describe winners. The typical app lives far below them.

RevenueCat's State of Subscription Apps 2026, built on over 115,000 apps and more than $16 billion in revenue, reports:

That sample is apps that already use a subscription platform, so it leans toward people who tried to monetize. Apps without any monetization are not in it at all, which makes the real picture for "all apps" lower, not higher.

Three reasons explain most of the gap:

How apps make money: the formulas

You do not need industry averages to estimate your own revenue. You need the right formula and your own inputs. Every input in the examples below is hypothetical; replace it with yours.

Subscriptions and in-app purchases

First-cohort revenue = downloads × trial start rate × trial-to-paid rate × price

Streakly gets 1,000 downloads in a month. Suppose 6% start a trial of the $39.99 annual plan and 45% of those convert. That is 1,000 × 0.06 × 0.45 = 27 subscribers, or $1,080 gross. Revenue per download for that cohort is $1.08 gross, about $0.92 after a 15% commission, before taxes.

Then add what happens next. Annual plans renew (or not) in 12 months; monthly plans churn every month. Lifetime revenue per download is the cohort's total revenue over its whole life divided by its downloads, which is why per-download numbers you read online vary so widely: they mix different time windows.

A trap when reading competitors: dividing an app's monthly revenue by its monthly downloads overstates revenue per download, because this month's revenue includes renewals from users who downloaded long ago.

Ads

Ad revenue = impressions ÷ 1,000 × eCPM, and ARPDAU = daily ad revenue ÷ daily active users.

Suppose Streakly's free tier has 10,000 daily active users who each see five ads a day: 50,000 impressions. If your ad network reports an eCPM of $4, daily ad revenue is 50 × $4 = $200, about $6,000 a month, and ARPDAU is $0.02.

The $4 is an input to show the arithmetic, not a benchmark. eCPM changes by country, ad format, season and fill rate, so take it from your mediation dashboard after a few weeks of real traffic. The lever most people underestimate is DAU: ads only pay at scale, which is why ad-funded apps usually need many more users than subscription apps to reach the same revenue.

Paid apps

Revenue = downloads × price. Simple, but paid apps forgo the free download that feeds search ranking and trials, so volume is usually lower. Many developers combine a free download with a one-time unlock instead.

How to estimate a competitor's revenue yourself

You can get a defensible range with public data and an afternoon.

Searvia does steps 1 and 2 for you. Every day it records the App Store top grossing and top free charts, overall and in 25 categories, and turns each app's positions into estimated monthly revenue and downloads per country, with the range shown. Visitors see a rough bracket on each app's public page; signed-in users, including on the free plan, see the estimate and each country. See App revenue estimates for what is covered, and the Discover apps guide to filter by country, category and release date. If you want to see young apps that already earn, New winning apps lists App Store apps released in the last six months that reached the grossing charts.

Two limits to keep in mind: the estimates are for the App Store only (Google Play revenue is not estimated), and only apps in the top 100 of an overall or category chart in the covered countries get an estimate.

Why verified numbers beat models

Any rank-based model, ours included, is an estimate built on assumptions. The way to make it better is real data. Searvia's model is being calibrated against App Store Connect sales reports that developers contribute anonymously; once a country has at least three apps, the calibration results and median error will appear on the method page.

The Verified revenue leaderboard goes one step further: it shows apps whose owners connected RevenueCat, Adapty or App Store Connect and chose to publish their real revenue. When you are sizing a niche, start from the verified numbers you can find, then use estimates to fill the gaps.

Common mistakes when reading app revenue numbers

See what apps in your niche make

If you are deciding what to build or sizing a competitor, open New winning apps to see which young apps already earn, then sign up free to see the estimate, its range and every country for any app in the charts. For your own app, connect App Store Connect, RevenueCat or Adapty and Searvia shows your real revenue instead of an estimate, and you can publish it on the Verified revenue leaderboard when you are ready (how to do it).

Frequently Asked Questions

How much does the number one app on the App Store make?
Searvia's uncalibrated model puts number one on the US overall top grossing chart (iPhone) at about $3.8 million a day in gross consumer spending, roughly $114 million a month. Treat that as an order of magnitude: in the top 50 the true figure can be half or double the estimate. Gross means what users pay, before Apple's commission, taxes and refunds.
How much money do apps make per download?
There is no reliable universal number, because it depends on the business model, price, country and how long users stay. Compute it for a cohort: total revenue that cohort generates over its lifetime divided by the number of downloads in it. For a subscription app, a first-pass estimate is downloads times trial start rate times trial-to-paid conversion times price, divided by downloads.
How much do apps make from ads?
Ad revenue equals impressions divided by 1,000 times eCPM, the revenue per thousand impressions your ad network reports. Divide daily ad revenue by daily active users to get ARPDAU. Because eCPM varies a lot by country, format and season, use the numbers from your own mediation dashboard instead of published averages, and model ads per user per day honestly.
How much does Apple take from app revenue?
Apple's standard commission is 30% on paid apps and in-app purchases. Developers in the App Store Small Business Program, with up to $1 million in proceeds a year, pay 15%. For auto-renewable subscriptions, developers receive 85% after a subscriber accumulates one year of paid service. Taxes come off before proceeds are calculated, and terms differ in the EU.
How many apps actually make money?
Fewer than most people think. RevenueCat's State of Subscription Apps 2026, covering over 115,000 subscription apps, reports that only 17.3% of newly launched apps reach $1,000 in monthly revenue within two years and 4.6% reach $10,000. The cross-category median monthly revenue one year after launch is about $72. Apps that never add subscriptions are not in that sample.

Sources

  1. App Store Small Business Program – Apple Developer
  2. Auto-renewable subscriptions – Apple Developer
  3. App Review Guidelines – Apple Developer
  4. Service fees – Play Console Help
  5. App Store ecosystem reaches $1.4 trillion USD as developers thrive globally – Apple Newsroom (June 2026)
  6. App downloads declined again in 2025, but consumer spending soared to nearly $156B – TechCrunch (Appfigures data)
  7. State of Subscription Apps 2026 – RevenueCat
  8. Product page – Apple Developer

Keep Reading